Final game at GDS Course. It’s a work in progress that ive been working on and off with my team for one year (150 working hours). Its inspired by Call of Cthulu and its about writer and raging alcoholic that is looking for inspiration and sanity in the kingdom of Hastur. I shared the tasks with another game artist I was responsible there for small assets, decorations and animation. I went for mid poly look.
During production i used many softwares including: Blender, Substance Painter, Photoshop and Unreal Engine 4.